Monday, December 15, 2008

Crib Mobile Age Limit

audio editing

In this post, it should Go to Special features for audio editing. Was used for Final Cut Pro related program "Soundtrack Pro". There is an audio editing program that more precise interventions in the waveforms allows the material than in the timeline of Final Cut is possible. Routine tasks such as setting a fade-in and a fade-outs, should not be discussed here, because what we have done a major part in Final Cut. Soundtrack Pro was only used if the tasks could be completed in the timeline.

problem: too quiet audio material

On admission, we have always made sure that the sound is not overloaded, otherwise it is unusable results. At some points the sound was too quiet, for the most part in the interviews. In Final Cut Pro, the problem could not be resolved, because there had already reached the maximum volume.

With the "normalization" in the "process" we have tried to raise the entire volume of the sample. Since peaks occurred, could not satisfy the result. The loud parts were a little louder, the quiet places remained relatively quiet. Accordingly, we have used the effect "compressor" to resolve this problem. It compresses the audio. make sounds are muted, are quiet places raised. So you can get a handle peaks. The parameter "gain" of the compressor allowed us to achieve the desired dynamics. The language of the interview was now not only louder but also more powerful and more saturated in the voice.

Screenshot 1: Effects




Screenshot 2: Compressor - Parameter


waveform editor (fine grind):

The more detailed view Soundtrack Pro allowed us to single, very short sound better throughout the Material extract. These noises, for example, the player or the sounds of the sled body check to the band, we worked with a so-called "Equalizer". It is used for raising and lowering certain frequency ranges. In most cases, we increased a little lower midrange to the sound does not sound so thin. The noise could be much better then integrated into the overall mix, before processing them were as good as not to hear. Each correct frequency using the graphical interface we have the (3 band) are equalizer in the frequency spectrum which we once down in the middle and once at the top were lifting. Then we listened to the differences.


Screenshot 3: Details of the waveform





a practical function was to send the AIFF or Wavs to Soundtrack Pro. Thus, we could also do more work later that we were not struck directly.

Finally, we arranged the edited and much improved audio tracks in the timeline of Final Cut Pro. The tracks were separated for music, audience noise, hockey sounds and language. The audio mixer are then served to the respective volume ratios to set or to mix all sounds. The audience sounds were mixed together of a plurality of tracks, once "Grundtumult" Fan singing and celebrating a goal. Also in Final Cut Pro, we looked always on the noise meter, so the level never exceeds 0 dB came.

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